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Planetship Download] [Ativador]

Updated: Mar 13, 2020





















































About This Game Planetship is both a planet AND a ship, it's also a party bus holo-lounge spice freighter rocket boosting thorium burning well oiled supermachine, get it? You will after a harrowing yet surprisingly relaxing journey through the chaotic void realms of strangespace! So here's the deal, you've got to find a new planet for humanity to call home in the far future, a real nice spot with all the trimmings: liquid water, the right temperature, not too much or too little mass and atmospheric conditions conducive to keeping homo sapiens alive. We've even done a pile of research FOR you and marked habitable zones with the potential for an Earth-like planet on your starmap, so navigate yourself to a green zone and pick out a cozy little pad for the crew. What could possibly go wrong? P.S. - One little thing, if you're going to pilot this craft we're going to have to shed your body from your brain and hook wires up to whatever's left, Dr. Scienceman here says it's the only way for you to survive the trip. You're cool with that right? Great. 1075eedd30 Title: PlanetshipGenre: Action, Adventure, IndieDeveloper:John LawrencePublisher:John LawrenceRelease Date: 6 Feb, 2015 Planetship Download] [Ativador] planet ship game. planet spaceship. pizza planet ship. animal planet ship. interstellar planet ship. a planet ship. 2491 planetship. planet ship detection. planetship battlefield earth. starship planet. forbidden planet ship. mars planet ship. clean planet ship. green planet ship. planet ship tv tropes. treasure planet ship. shop planet blue. hoth planet ship. stellaris planet ship. star wars planet ship. planet ship tattoo. merkur planet ship. pokemon planet ship This is a hard one to review: the concept is great and it is certainly presented well. Particularly as a VR title, this had a pretty good aesthetic to it that drew me in, and I had an interesting 2 sessions of about 30 minutes each. I was initially pretty excited when I realized all of the different resources (primarily food, water, fuel, population, and science) and the rogue-like objective of staying alive in a pretty hostile, procedurally generated universe.The writing and random events are good, but that's where the meat of the gameplay ends. I never felt like I was actually doing anything except scanning planets and sending ships to collect resources, and hoping for an event to pop up. Between those pop-ups it was more of the same, and keeping my resources up was easy and dull. Even on the hard difficulty I never felt threatened or... really felt anything at all except tripped out which, in the right mood, could be good. Otherwise, I can't see myself playing this any more than I already have. It was a decent pickup on sale, but not something I could recommend to my friends or anyone else.. I really wanted to like this game based on the trailers, my appreciation for abstract science fiction, and some of the review comments but there's too much of a disconnect between the game play and the aesthetics for me.If a game wants to indulge in trippy visuals, I would prefer it to limit both the amount and complexity of information that needs to be digested in order to make choices in game. For instance, trying to evaluate planets requires reading descriptions and bar graphs of several different attributes while the text is moving around on the screen and often in and out of view. That sounds nitpicky, but the effect is like trying to read while in the back of a car on a bumpy road. Moreover, the more demands that are made of the player to process and monitor information make all the otherwise interesting background visuals and noise into distractions. I'd have preferred if the spontaneous (and seemingly arbitrary) random encounters had a similar feel to the introduction story (something more like 2001 or Solaris) but the reference filled humour felt out of place with the premise that had been set up. I can appreciate the need for trial and error as part of the learning curve for games (particularly procedural generated games) but there is a serious lack of breadcrumbs as far as some basic mechanics in this game: The single screen with instructions informs players of how to operate weapons on the ship, yet pressing the mouse key did nothing when the planetship was under attack. A few hints as to how to scavenge food and replenish resources would be appreciatedSome tutorial levels and more guided instruction as opposed to the single panel prior to gameplay would have helped.Overall, a good idea and premise with some interesting visuals that's bogged down by overly rigorous game mechanics for my taste. I'd be interested in considering future amendments to this game or other offerings from the designers based on what caught my interest with this game, however.. What the.... This is one of the most relaxing games I've played. I also found "books" in space and when I went to the main menu, I found out that these were actual 80+ page retro science fiction novels that you could read within the game. The writing is quirky, and funny and the music is 10\/10. I'm going to play this some more once it's finished.. An incredibly surreal and odd experience. I'm just glad that things like it get made.. Cool aesthetic, and their hearts are definitely in the right place. I love the various encounters that my crew can get into when I send them down to planets. I think it needs a little more time to cook in Early Access, though - there's not quite enough going on "under the hood" to keep me enthralled while I go from system to system and occasionally shoot things. Were I the developers, I would improve the navigation system and map, so that I can tell where I'm going and where I've been a bit more easily (my strategy thus far has been to go willy-nilly towards whatever jump gate has "???" above it, until I run out of one of the supplies and backtrack frantically looking for a planet rich in that supply). Perhaps a listing of scanned planets could pop up when you hover your cursor over an explored system on the map?It takes a loooong time to earn an upgrade, which is fine as long as I'm excited to continue the grind. I'm not certain there's a way to save at this point, which makes grinding less palatable. It also seems a little arbitrary which supplies your crew come back to your ship with. I'd like an option to go for particular supplies, or at least a system that automatically put more emphasis on needed supplies. I don't want to sound like I'm complaining. This game is probably going to be really spiffy, once it's fully-formed! This is what Early Access is for!. Cool aesthetic, and their hearts are definitely in the right place. I love the various encounters that my crew can get into when I send them down to planets. I think it needs a little more time to cook in Early Access, though - there's not quite enough going on "under the hood" to keep me enthralled while I go from system to system and occasionally shoot things. Were I the developers, I would improve the navigation system and map, so that I can tell where I'm going and where I've been a bit more easily (my strategy thus far has been to go willy-nilly towards whatever jump gate has "???" above it, until I run out of one of the supplies and backtrack frantically looking for a planet rich in that supply). Perhaps a listing of scanned planets could pop up when you hover your cursor over an explored system on the map?It takes a loooong time to earn an upgrade, which is fine as long as I'm excited to continue the grind. I'm not certain there's a way to save at this point, which makes grinding less palatable. It also seems a little arbitrary which supplies your crew come back to your ship with. I'd like an option to go for particular supplies, or at least a system that automatically put more emphasis on needed supplies. I don't want to sound like I'm complaining. This game is probably going to be really spiffy, once it's fully-formed! This is what Early Access is for!. Don't know what the hell I'm suppose to do, doesn't matter, game is still fun.

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